Some rules that all rugby players
should know.
Here are some rules that should make it easier to understand
and play rugby effectively, and to understand why the referee
blows the whistle when he does. The laws of rugby change every
year - sometimes a few times a year - so it is essential that you
as a player keep up to date with what is allowed and what is not.
A good example is that you used to get a penalty for lifting in
the line out - now it is legal. Loose forwards used to be able
break before the ball was out of the scrum - not so anymore.
There are 28 laws in rugby and each has a number of
subsections. The rule book is about 66 pages long. The scrum and
line out have five pages each!
Law 3: Number of players and substitutions.
- A player may be temporarily substituted for a player who
is being treated for bleeding.
- All blood has to be cleaned away and treated immediately.
If the players' bleeding does not stop - he must remain
off the field. If the player's jersey has blood on it, he
must change jerseys before re-entering the game.
Law 4: Players dress.
- The laws now allow shoulder pads and scrum caps, provided
they meet the International Rugby Board standards (most
that are available from rugby vendors do). The padding
can be no more than one centimeter thick and had a
specified maximum density.
- Beginning in January 2000, they are phasing-out black
scrum caps because it is impossible to see blood on them.
New ones will be gray, white, tan, etc. It is not
necessary to get a new scrum cap yet, but all new ones
will be non-black.
Law 6: Referee and touch judge.
- If the appointed referee does not arrive for a game (or
get injured) another official union ref should blow if
they are available otherwise the home team appoints a
referee. Law 6 (1).
- The referee will not change any decision that he makes -
so don't get upset with him - he'll probably get more
upset too. Instead, ask your captain to have a quiet word
with him, or ask him after the game - they also make
mistakes sometimes.
- The referee only blows what he sees - he cannot penalize
for hands-in-a-ruck if he does not see the hands, he
cannot penalize for a punch or bite if he did not see it,
he cannot award a try if he cannot see the ball go to
ground, etc.
Law 8: Advantage.
- The referee is sole judge of when advantage is given or
not given and for how long.
- The advantage must be either territorial or the ensuing
possession must give a tactical advantage.
- Advantage will not be applied only at the following times:
the ball touches the referee or the ball exits the scrum
without being hooked (i.e., out the tunnel).
Law 12: Try and touchdown.
- You can only score a try by applying downwards pressure
with your hands, arms or the front of your body from
waist to neck. You can not score a try with your head,
legs or back!
Law 14: In-goal.
- All rules apply within the in-goal area - i.e., you can
still be blown by the referee for offside, knock on,
forward pass, obstruction, catching a mark, etc. The only
difference is that any scrum or penalty kick will be
taken five meters from the try line.
- If you dive to score a try (while carrying the ball) but
part of you goes out or touches the corner flag, then no
try is awarded - you were in touch.
- But if you are chasing a ball that crosses the try line (e.g.,
from a kick) and you are completely in touch (out of
bounds) or touching the flag when you dive and apply
downward pressure you get the try.
- The 22 m drop-out or scrum when the ball goes over the
dead ball line (end of the try zone) is decided not by
who took the ball over the dead ball line - but by who
took it over the try line.
Law 16: Fair catch (Mark).
- A mark can be given in in-goal (i.e., behind the try line).
- A mark can be made after the ball bounces off the goal
posts.
Law 17: Knock on or forward throw.
- You can only knock-on with your hand or arm - a ball that
goes forward from a head, chest or leg is not a knock-on.
- You can still be blown for a knock-on if the referee
feels you lost control of the ball before you kicked it.
Law 18: Tackle, Lying on, with or near the ball.
- It is illegal to fall onto a man lying on the ground -
whether he has the ball or not - you will be penalized.
Law 20: Scrummage.
- It is very important that the front row gets the
engagement correct. It has been proved that the vast
majority of neck injuries to tight five players are a
direct result of poor scrum engagement.
- The scrumhalf must throw the ball in from between his
legs with both hands. The ball must be below the knee but
above the ankle. He must also stand one meter from the
scrum.
- Any player not in the front row, must be bound to a lock
(second row) player. This includes all three loose
forwards, but allows them to bind into any of the three
"channels" provided that they are bound to a
lock.
- No one can break from the scrum until the ball is out of
the scrum. The exception is the offensive #8 who must
release to pick the ball up. However, once the #8 unbinds,
everyone else in the scrum - offense and defense - can
release.
- The hooker can be whistled for foot-up (i.e., striking
before the ball is put in) even if he only moves his foot
forward before the ball is thrown in. Law 20 (13).
- The tight head prop can only bind outside his opposite
loosehead prop.
- It is the final decision of the referee to call for
"un-contested" scrums if he feels that it is
dangerous to continue normally.
Law 21: Ruck.
- A ruck is formed when the ball is on the ground and at
least one player from each team are on their feet in
contact with each other over the ball.
- You may not put your hands in a ruck - even if you are on
your feet - except to score a try.
Law 22: Maul.
- A maul is formed when at least one player from each team
are in contact with a player holding the ball.
- A collapsed maul is still a maul - you cannot collapse a
maul (i.e., take it to ground) and hope to get the scrum.
However, you can get penalized for collapsing a maul.
- You cannot remove (or attempt to remove) opposing players
from a maul - this is a penalty {Law 22 (2) (c) }.
- When binding to a maul (or ruck or scrum) - you must have
a full bind - that is from wrist to shoulder in contact
with the maul, scrum, or ruck.
- You must join a maul and ruck from behind the last feet -
i.e., from an "on-sides" position. You cannot
enter a ruck or maul from the side.
- If you creep up the side of a maul to get to the ball you
are risking offside.
Law 23: Touch and Lineout.
- All people not in the lineout must remain 10m back from
the line out until it has ended.
- A lineout ends when the ball is passed or knocked from
the lineout; a player leaves the lineout carrying the
ball; the ball is thrown more than 15 m from touch (i.e.,
over the lineout); the ruck or maul from the lineout
moves away from the line perpendicular to where the ball
was thrown in; or the ball becomes unplayable and the
referee blows the whistle.
- The lineout only starts once the hooker throws the ball.
- If the last man in the line out goes over the 15m line (from
touch) - he is offside (i.e., leaving the lineout) unless
the ball is thrown long over the 15 m mark.
- Players don't have to join the ruck or maul at a lineout,
and they don't have to drop back 10 meters either. In
other words, a player in the line out can stay where he
is as long as he is behind the last foot of the last
person bound into the maul or ruck. However, the player
cannot drop back or enter the back line, otherwise he is
offside.
Law 24: Offside.
- Just because a player is in an offside position - does
not necessary mean that he is offside - provided that he
does not interfere with play and retires to an onside
position.
Law 26: Foul play.
- One can only ruck the ball - not a player.
- It is the responsibility of the captain to control his
players - not the referee - no matter how he interprets
the laws.
- When you and an opponent are running for a loose ball,
you may not push or obstruct him in any way - except
shoulder to shoulder. Law 26 (1) (a).
- You may not hit or tackle a player who is in the air
jumping for a ball.
- If you keep infringing the same law - e.g. in front of
the kicker; offside at a maul/line out; backchatting or
swearing, etc. - you can be sent-off under Law 26 (2) (d).
- If a fight breaks out, chances are the referee will only
see the person who retaliates, or the thrid person into
the scuffle. This means that the person who retaliates or
the third man in has a far greater chance of being placed
in the "sin bin" or sent-off (ejected from the
game).
- A coach or spectator can also be asked to leave the
playing enclosure by the referee if it is deemed that the
spectators behavior has reach ed an unacceptable level.
Law 28: Free kick.
- You can charge a free kick - NOT a penalty kick.
- You can NOT score a drop goal immediately after a free
kick - the ball must first be touched by an opponent
before you can attempt a drop kick.